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On this page
  • Relevant Item Types:
  • Strategic Resource Production:
  • Progression Requirements
  • Progression Rewards
  1. How to Play
  2. Select a Specialty

Technician

Produce the power behind daily life on Mars.

PreviousSelect a SpecialtyNextOperator

Last updated 10 months ago

Technicians make the number one resource essential for life on Mars — Power. Everyone relies on these electrical experts to ensure the continuous flow of energy to every corner of the colony.

Relevant Item Types:

  1. Solar Panel Array

  2. Fission Reactor

  3. Megapower Reactor

Strategic Resource Production:

  1. Power

Appeals to: Players who are interested in a more passive playstyle. Players who enjoy being the provider of a fundamental resource on which most other roles will rely.

Progression Requirements

Rank
Efficiency
Power

1

50% for 1 day

600

2

60% for 2 extra days

2,400

3

65% for 3 extra days

6,000

4

70% for 4 extra days

12,000

5

75% for 5 extra days

24,000

6

80% for 6 extra days

48,000

7

85% for 7 extra days

84,000

8

86% for 8 extra days

132,000

9

87% for 9 extra days

216,000

10

88% for 10 extra days

348,000

11

89% for 11 extra days

552,000

12

90% for 12 extra days

840,000

13

91% for 13 extra days

1,320,000

14

92% for 14 extra days

1,920,000

15

93% for 15 extra days

2,880,000

16

94% for 16 extra days

4,200,000

17

95% for 17 extra days

6,120,000

18

96% for 18 extra days

8,880,000

19

97% for 19 extra days

13,200,000

20

98% for 20 extra days

18,000,000

Progression Rewards

Cumulative Production Increase Reward

POWER outputs are % higher for Solar Panel Array, Fission Reactor, and Megapower Reactor.

Cumulative Input Reduction Reward

None, because power producing items don’t have inputs.

Cumulative Resistance Increase Reward

Solar Panel Array, Fission Reactor, and Megapower Reactor have % increase in resistance.

Cumulative Repair Reduction Reward

Solar Panel Array, Fission Reactor, and Megapower Reactor cards % reduction in repair and reactivation cost.

RANK

NFT REWARD

CUMULATIVE PRODUCTION INCREASE

CUMULATIVE CONSUMPTION REDUCTION

CUMULATIVE RESISTANCE INCREASE

CUMULATIVE REPAIR COST REDUCTION

SPECIALS

1

Standard

1%

2

2%

3

1%

4

1%

5

Shadow

3%

6

4%

7

2%

8

2%

9

Steel

5%

The “Relevant Item Types” for this Specialty have +2 Martia Multiplier.

10

6%

11

3%

12

3%

13

Gold

7%

The “Relevant Item Types” for this Specialty have +4 Martia Multiplier.

14

8%

15

4%

16

4%

17

Dark Matter

10%

The “Relevant Item Types” for this Specialty have +6 Martia Multiplier..

18

5%

19

5%

20

Solar Flare

20%

10%

10%

🕹️