Operator

Be the master of crisis management.

When a hazard hits, Operators step in. They maintain critical transport capabilities, repair stations, and medical facilities to ensure essential services stay online — at all times.


Relevant Item Types:

  1. Small Maintenance Building

  2. Multi-Purpose Workshop

  3. Ship Hangar

  4. Medical Bay

  5. Cargo Rocketship

  6. Crew Rocketship

Strategic Resource Production:

  1. Repair Tokens AND Medicine

Production requirement for this role would need to track the combined production total for both repairs and medicine.

Appeals to: People looking to be ready when hazards strike. These people will have stockpiles of resources ready to sell, or ready to share among their community to get things back to normal right after a hazard hits.

This is an advanced role with the produce likely to go through peaks and troughs of demand, and players may have to shift from Martia to Resource production and back in order to manage supply and ensure their Resource prices do not become depressed.


Progression Requirements

RANK

EFFICIENCY

REPAIRS + MEDICINE

1

50% for 1 day

1

2

60% for 2 extra days

4

3

65% for 3 extra days

10

4

70% for 4 extra days

20

5

75% for 5 extra days

40

6

80% for 6 extra days

80

7

85% for 7 extra days

140

8

86% for 8 extra days

220

9

87% for 9 extra days

360

10

88% for 10 extra days

580

11

89% for 11 extra days

920

12

90% for 12 extra days

1,400

13

91% for 13 extra days

2,200

14

92% for 14 extra days

3,200

15

93% for 15 extra days

4,800

16

94% for 16 extra days

7,000

17

95% for 17 extra days

10,200

18

96% for 18 extra days

14,800

19

97% for 19 extra days

22,000

20

98% for 20 extra days

30,000

Progression Rewards

Cumulative Production Increase Reward

REPAIR TOKEN outputs are % higher for Small Maintenance Building, Multi-Purpose Workshop, Ship Hangar and Cargo Rocketship.

MEDICINE outputs are % higher for Crew Rocketship & Medical Bay.

Cumulative Input Reduction Reward

ALL inputs are % lower for Small Maintenance Building, Multi-Purpose Workshop, Ship Hangar, Cargo Rocketship, Crew Rocketship & Medical Bay.

Cumulative Resistance Increase Reward

Small Maintenance Building, Multi-Purpose Workshop, Ship Hangar, Cargo Rocketship, Crew Rocketship & Medical Bay have % increase in resistance.

Cumulative Repair Reduction Reward

Small Maintenance Building, Multi-Purpose Workshop, Ship Hangar, Cargo Rocketship, Crew Rocketship & Medical Bay have % reduction in repair and reactivation cost.

RANK

NFT REWARD

CUMULATIVE PRODUCTION INCREASE

CUMULATIVE CONSUMPTION REDUCTION

CUMULATIVE RESISTANCE INCREASE

CUMULATIVE REPAIR COST REDUCTION

SPECIALS

1

Standard

1%

2

1%

3

1%

4

1%

5

Shadow

2%

6

2%

7

2%

8

2%

9

Steel

3%

All your base NFTs reactivate in 75% of normal time.

As reactivation cost has duration as a factor, this will reduce the reactivation cost.

10

3%

11

3%

12

3%

13

Gold

4%

All your base NFTs reactivate in 50% of normal time.

14

4%

15

4%

16

4%

17

Dark Matter

5%

5%

All your base NFTs reactivate in 25% of normal time.

18

5%

19

5%

20

Solar Flare

10%

10%

10%

10%

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