# Operator

**Be the master of crisis management.**

When a hazard hits, Operators step in. They maintain critical transport capabilities, repair stations, and medical facilities to ensure essential services stay online — at all times.

***

**Relevant Item Types:**

1. Small Maintenance Building
2. Multi-Purpose Workshop
3. Ship Hangar
4. Medical Bay
5. Cargo Rocketship
6. Crew Rocketship

**Strategic Resource Production:**

1. Repair Tokens **AND** Medicine

Production requirement for this role would need to track the combined production total for both repairs and medicine.

**Appeals to:** People looking to be ready when hazards strike. These people will have stockpiles of resources ready to sell, or ready to share among their community to get things back to normal right after a hazard hits.

This is an advanced role with the produce likely to go through peaks and troughs of demand, and players may have to shift from Martia to Resource production and back in order to manage supply and ensure their Resource prices do not become depressed.

***

### Progression Requirements <a href="#progression-requirements" id="progression-requirements"></a>

| **RANK** | **EFFICIENCY**        | **REPAIRS + MEDICINE** |
| -------- | --------------------- | ---------------------- |
| 1        | 50% for 1 day         | 1                      |
| 2        | 60% for 2 extra days  | 4                      |
| 3        | 65% for 3 extra days  | 10                     |
| 4        | 70% for 4 extra days  | 20                     |
| 5        | 75% for 5 extra days  | 40                     |
| 6        | 80% for 6 extra days  | 80                     |
| 7        | 85% for 7 extra days  | 140                    |
| 8        | 86% for 8 extra days  | 220                    |
| 9        | 87% for 9 extra days  | 360                    |
| 10       | 88% for 10 extra days | 580                    |
| 11       | 89% for 11 extra days | 920                    |
| 12       | 90% for 12 extra days | 1,400                  |
| 13       | 91% for 13 extra days | 2,200                  |
| 14       | 92% for 14 extra days | 3,200                  |
| 15       | 93% for 15 extra days | 4,800                  |
| 16       | 94% for 16 extra days | 7,000                  |
| 17       | 95% for 17 extra days | 10,200                 |
| 18       | 96% for 18 extra days | 14,800                 |
| 19       | 97% for 19 extra days | 22,000                 |
| 20       | 98% for 20 extra days | 30,000                 |

### Progression Rewards <a href="#progression-rewards" id="progression-rewards"></a>

**Cumulative Production Increase Reward**

REPAIR TOKEN outputs are % higher for Small Maintenance Building, Multi-Purpose Workshop, Ship Hangar and Cargo Rocketship.

MEDICINE outputs are % higher for Crew Rocketship & Medical Bay.

**Cumulative Input Reduction Reward**

ALL inputs are % lower for Small Maintenance Building, Multi-Purpose Workshop, Ship Hangar, Cargo Rocketship, Crew Rocketship & Medical Bay.

**Cumulative Resistance Increase Reward**

Small Maintenance Building, Multi-Purpose Workshop, Ship Hangar, Cargo Rocketship, Crew Rocketship & Medical Bay have % increase in resistance.

**Cumulative Repair Reduction Reward**

Small Maintenance Building, Multi-Purpose Workshop, Ship Hangar, Cargo Rocketship, Crew Rocketship & Medical Bay have % reduction in repair and reactivation cost.

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>RANK</strong></td><td><strong>NFT REWARD</strong></td><td><strong>CUMULATIVE PRODUCTION INCREASE</strong></td><td><strong>CUMULATIVE CONSUMPTION REDUCTION</strong></td><td><strong>CUMULATIVE RESISTANCE INCREASE</strong></td><td><strong>CUMULATIVE REPAIR COST REDUCTION</strong></td><td><strong>SPECIALS</strong></td></tr><tr><td>1</td><td>Standard</td><td>1%</td><td> </td><td> </td><td> </td><td> </td></tr><tr><td>2</td><td> </td><td> </td><td>1%</td><td> </td><td> </td><td> </td></tr><tr><td>3</td><td> </td><td> </td><td> </td><td>1%</td><td> </td><td> </td></tr><tr><td>4</td><td> </td><td> </td><td> </td><td> </td><td>1%</td><td> </td></tr><tr><td>5</td><td>Shadow</td><td>2%</td><td> </td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td> </td><td> </td><td>2%</td><td> </td><td> </td><td> </td></tr><tr><td>7</td><td> </td><td> </td><td> </td><td>2%</td><td> </td><td> </td></tr><tr><td>8</td><td> </td><td> </td><td> </td><td> </td><td>2%</td><td> </td></tr><tr><td>9</td><td>Steel</td><td>3%</td><td> </td><td> </td><td> </td><td><p>All your base NFTs reactivate in 75% of normal time.</p><p><em>As reactivation cost has duration as a factor, this <strong>will</strong> reduce the reactivation cost.</em></p></td></tr><tr><td>10</td><td> </td><td> </td><td>3%</td><td> </td><td> </td><td> </td></tr><tr><td>11</td><td> </td><td> </td><td> </td><td>3%</td><td> </td><td> </td></tr><tr><td>12</td><td> </td><td> </td><td> </td><td> </td><td>3%</td><td> </td></tr><tr><td>13</td><td>Gold</td><td>4%</td><td> </td><td> </td><td> </td><td>All your base NFTs reactivate in 50% of normal time.</td></tr><tr><td>14</td><td> </td><td> </td><td>4%</td><td> </td><td> </td><td> </td></tr><tr><td>15</td><td> </td><td> </td><td> </td><td>4%</td><td> </td><td> </td></tr><tr><td>16</td><td> </td><td> </td><td> </td><td> </td><td>4%</td><td> </td></tr><tr><td>17</td><td>Dark Matter</td><td>5%</td><td>5%</td><td> </td><td> </td><td>All your base NFTs reactivate in 25% of normal time.</td></tr><tr><td>18</td><td> </td><td> </td><td> </td><td>5%</td><td> </td><td> </td></tr><tr><td>19</td><td> </td><td> </td><td> </td><td> </td><td>5%</td><td> </td></tr><tr><td>20</td><td>Solar Flare</td><td>10%</td><td>10%</td><td>10%</td><td>10%</td><td> </td></tr></tbody></table>


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