Guard against Hazards

Hazards can occur at any time on Mars, typically due to temperature fluctuations or high winds around the settlement. There are various types of hazards, including dust storms, brittle airlines, and viruses, among others. Managing these hazards is crucial for maintaining the efficiency of your operations.

Base Cards will get deactivated. All players will need to deal with base cards getting deactivated, which essentially means the earning power of the deactivated cards will not be used to determine the # of resources earned until the base cards are reactivated.

Ownership / Sponsorship Cards will lose health. Hazards that hit an item type will typically reduce the health of the least resistant ownership / sponsorship cards of that type. This reduces the production efficiency of all supporters of that card, so owners will need to work quickly to restore health.

Manually Repair / Reactivate Items

It is possible to manually repair or reactivate any items that get damaged through the UI. Here's how:

  1. Access Hazards UI

    • Hazards can be managed by clicking the hazard icon located at the bottom right of your screen.

  2. Viewing Affected Items

    • Once you click the hazard icon, you will see a list of affected items. The total number of affected items will be displayed at the bottom of the list.

    • You have the option to repair items individually or all at once.

  3. Repairing an Item

    • Start by selecting one item to repair. Click on the row corresponding to the affected item.

  4. Viewing Item Details

    • A modal will appear, providing more information about what is currently happening to your item or astronaut.

    • You can see the type of hazard that hit the item and if there are multiple hazards currently affecting it.

  5. Understanding Deactivation

    • This section of the modal shows how many of your cards were deactivated by the hazard. Stronger hazards can deactivate higher rarity cards.

    • The more cards deactivated, the more your production will be stifled and the higher the reactivation cost.

  6. Repair and Healing Costs

    • This section shows the relevant balance of tokens needed for repairs or healing. Equipment, vehicles, and buildings require Repair Tokens, while astronauts require Medicine Tokens.

    • Ensure you have a sufficient balance to cover the repair costs.

  7. Initiating Reactivation

    • Click the "Reactivate Base Cards" button to start the reactivation process.

    • A success message will appear once the item is restored.

  8. Restoring Collection Strength

    • Congratulations! You have restored your collection strength for this item. Repeat this process for any other damaged items.

    • Exit the modal when youโ€™re done.

Auto-Reactivating Base Cards

You can enable auto-reactivation for any item type through the Resources > Items tab. This feature automatically reactivates your base cards when they get deactivated by hazards. The system will use your repair tokens or medicine tokens for this process, so ensure you have sufficient tokens available and monitor your balances regularly.

Auto-Repairing Ownership & Sponsorship Cards through Bounties

Auto-repairing Ownership and Sponsorship cards functions differently from auto-reactivating Base Cards. Owners must hold the required amount of repair and medicine tokens to fix or heal the item. However, they also have the option to add $MARTIA to a repair bounty pool. This pool rewards any player who quickly identifies and repairs the damaged or injured item, with the bounty winner receiving 10% of the pool reward. To activate the bounty pool, it must contain at least 100 $MARTIA.

To access the bounty pool, navigate to your item's detail view by following these steps: Resources > Items > Item Type of your card > Select your Card from the list > Owner Tab.

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