Manager
Direct the ISAâs most precious resource: Astronauts.
Managers feed, house, and train all types of personnel â from construction workers to research scientists. This demanding Specialty requires complex management skills, but makes you an indispensable part of the settlementâs activities.
Relevant Item Types:
All Astronauts
Strategic Resource Production:
Engineer Labor
Science Labor
Social Labor
Logistics Labor
Production requirements for this Specialty are the TOTAL Labor production (i.e. Engineer + Science + Social + Logistics)
Appeals to: Advanced players that want to stack labor, which will be in demand for more complex equipment.
Progression Requirements
RANK | EFFICIENCY | ENGINEER + SCIENCE + SOCIAL + LOGISTICS |
1 | 50% for 1 day | 20 |
2 | 60% for 2 extra days | 80 |
3 | 65% for 3 extra days | 200 |
4 | 70% for 4 extra days | 400 |
5 | 75% for 5 extra days | 800 |
6 | 80% for 6 extra days | 1,600 |
7 | 85% for 7 extra days | 2,800 |
8 | 86% for 8 extra days | 4,400 |
9 | 87% for 9 extra days | 7,200 |
10 | 88% for 10 extra days | 11,600 |
11 | 89% for 11 extra days | 18,400 |
12 | 90% for 12 extra days | 28,000 |
13 | 91% for 13 extra days | 44,000 |
14 | 92% for 14 extra days | 64,000 |
15 | 93% for 15 extra days | 96,000 |
16 | 94% for 16 extra days | 140,000 |
17 | 95% for 17 extra days | 204,000 |
18 | 96% for 18 extra days | 296,000 |
19 | 97% for 19 extra days | 440,000 |
20 | 98% for 20 extra days | 600,000 |
Progression Rewards
Cumulative Production Increase Reward
ENGINEER LABOR outputs are % higher for Engineer, Civil Engineer & Geologist.
SCIENCE LABOR outputs are % higher for Scientist, Botanist, Doctor & Geologist.
SOCIAL LABOR outputs are % higher for ALL Astronauts.
LOGISTICS LABOR outputs are % higher for Botanist, Civil Engineer, Geologist & Supply Chain Manager.
Cumulative Input Reduction Reward
FOOD, OXYGEN, WATER & WELLBEING inputs are % lower for ALL Astronauts.
Cumulative Resistance Increase Reward
ALL Astronauts have % increase in resistance.
Cumulative Repair Reduction Reward
ALL Astronauts have % reduction in repair and reactivation cost.
RANK | NFT REWARD | CUMULATIVE PRODUCTION INCREASE | CUMULATIVE CONSUMPTION REDUCTION | CUMULATIVE RESISTANCE INCREASE | CUMULATIVE REPAIR COST REDUCTION | SPECIALS |
1 | Standard | 1% |
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2 |
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| 1% |
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3 |
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| 1% |
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4 |
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| 1% |
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5 | Shadow | 2% |
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6 |
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| 2% |
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7 |
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| 2% |
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8 |
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| 2% |
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9 | Steel | 3% |
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| Your astronauts produce 5% extra labor, but of the type you have the least cumulative production of. |
10 |
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| 3% |
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11 |
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| 3% |
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12 |
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| 3% |
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13 | Gold | 4% |
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| Your astronauts produce 10% extra labor, but of the type you have the least cumulative production of. |
14 |
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| 4% |
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15 |
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| 4% |
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16 |
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| 4% |
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17 | Dark Matter | 5% | 5% |
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| Your astronauts produce 15% extra labor, but of the type you have the least cumulative production of. |
18 |
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| 5% |
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19 |
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| 5% |
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20 | Solar Flare | 10% | 10% | 10% | 10% |
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