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  • Progression Requirements
  • Progression Rewards
  1. How to Play
  2. Select a Specialty

Manager

Direct the ISA’s most precious resource: Astronauts.

Managers feed, house, and train all types of personnel — from construction workers to research scientists. This demanding Specialty requires complex management skills, but makes you an indispensable part of the settlement’s activities.


Relevant Item Types:

  1. All Astronauts

Strategic Resource Production:

  1. Engineer Labor

  2. Science Labor

  3. Social Labor

  4. Logistics Labor

Production requirements for this Specialty are the TOTAL Labor production (i.e. Engineer + Science + Social + Logistics)

Appeals to: Advanced players that want to stack labor, which will be in demand for more complex equipment.


Progression Requirements

RANK

EFFICIENCY

ENGINEER + SCIENCE + SOCIAL + LOGISTICS

1

50% for 1 day

20

2

60% for 2 extra days

80

3

65% for 3 extra days

200

4

70% for 4 extra days

400

5

75% for 5 extra days

800

6

80% for 6 extra days

1,600

7

85% for 7 extra days

2,800

8

86% for 8 extra days

4,400

9

87% for 9 extra days

7,200

10

88% for 10 extra days

11,600

11

89% for 11 extra days

18,400

12

90% for 12 extra days

28,000

13

91% for 13 extra days

44,000

14

92% for 14 extra days

64,000

15

93% for 15 extra days

96,000

16

94% for 16 extra days

140,000

17

95% for 17 extra days

204,000

18

96% for 18 extra days

296,000

19

97% for 19 extra days

440,000

20

98% for 20 extra days

600,000

Progression Rewards

Cumulative Production Increase Reward

ENGINEER LABOR outputs are % higher for Engineer, Civil Engineer & Geologist.

SCIENCE LABOR outputs are % higher for Scientist, Botanist, Doctor & Geologist.

SOCIAL LABOR outputs are % higher for ALL Astronauts.

LOGISTICS LABOR outputs are % higher for Botanist, Civil Engineer, Geologist & Supply Chain Manager.

Cumulative Input Reduction Reward

FOOD, OXYGEN, WATER & WELLBEING inputs are % lower for ALL Astronauts.

Cumulative Resistance Increase Reward

ALL Astronauts have % increase in resistance.

Cumulative Repair Reduction Reward

ALL Astronauts have % reduction in repair and reactivation cost.

RANK

NFT REWARD

CUMULATIVE PRODUCTION INCREASE

CUMULATIVE CONSUMPTION REDUCTION

CUMULATIVE RESISTANCE INCREASE

CUMULATIVE REPAIR COST REDUCTION

SPECIALS

1

Standard

1%

2

1%

3

1%

4

1%

5

Shadow

2%

6

2%

7

2%

8

2%

9

Steel

3%

Your astronauts produce 5% extra labor, but of the type you have the least cumulative production of.

10

3%

11

3%

12

3%

13

Gold

4%

Your astronauts produce 10% extra labor, but of the type you have the least cumulative production of.

14

4%

15

4%

16

4%

17

Dark Matter

5%

5%

Your astronauts produce 15% extra labor, but of the type you have the least cumulative production of.

18

5%

19

5%

20

Solar Flare

10%

10%

10%

10%

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Last updated 10 months ago

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