Manager
Direct the ISAâs most precious resource: Astronauts.
Managers feed, house, and train all types of personnel â from construction workers to research scientists. This demanding Specialty requires complex management skills, but makes you an indispensable part of the settlementâs activities.
Relevant Item Types:
All Astronauts
Strategic Resource Production:
Engineer Labor
Science Labor
Social Labor
Logistics Labor
Production requirements for this Specialty are the TOTAL Labor production (i.e. Engineer + Science + Social + Logistics)
Appeals to: Advanced players that want to stack labor, which will be in demand for more complex equipment.
Progression Requirements
RANK
EFFICIENCY
ENGINEER + SCIENCE + SOCIAL + LOGISTICS
1
50% for 1 day
20
2
60% for 2 extra days
80
3
65% for 3 extra days
200
4
70% for 4 extra days
400
5
75% for 5 extra days
800
6
80% for 6 extra days
1,600
7
85% for 7 extra days
2,800
8
86% for 8 extra days
4,400
9
87% for 9 extra days
7,200
10
88% for 10 extra days
11,600
11
89% for 11 extra days
18,400
12
90% for 12 extra days
28,000
13
91% for 13 extra days
44,000
14
92% for 14 extra days
64,000
15
93% for 15 extra days
96,000
16
94% for 16 extra days
140,000
17
95% for 17 extra days
204,000
18
96% for 18 extra days
296,000
19
97% for 19 extra days
440,000
20
98% for 20 extra days
600,000
Progression Rewards
Cumulative Production Increase Reward
ENGINEER LABOR outputs are % higher for Engineer, Civil Engineer & Geologist.
SCIENCE LABOR outputs are % higher for Scientist, Botanist, Doctor & Geologist.
SOCIAL LABOR outputs are % higher for ALL Astronauts.
LOGISTICS LABOR outputs are % higher for Botanist, Civil Engineer, Geologist & Supply Chain Manager.
Cumulative Input Reduction Reward
FOOD, OXYGEN, WATER & WELLBEING inputs are % lower for ALL Astronauts.
Cumulative Resistance Increase Reward
ALL Astronauts have % increase in resistance.
Cumulative Repair Reduction Reward
ALL Astronauts have % reduction in repair and reactivation cost.
RANK
NFT REWARD
CUMULATIVE PRODUCTION INCREASE
CUMULATIVE CONSUMPTION REDUCTION
CUMULATIVE RESISTANCE INCREASE
CUMULATIVE REPAIR COST REDUCTION
SPECIALS
1
Standard
1%
2
1%
3
1%
4
1%
5
Shadow
2%
6
2%
7
2%
8
2%
9
Steel
3%
Your astronauts produce 5% extra labor, but of the type you have the least cumulative production of.
10
3%
11
3%
12
3%
13
Gold
4%
Your astronauts produce 10% extra labor, but of the type you have the least cumulative production of.
14
4%
15
4%
16
4%
17
Dark Matter
5%
5%
Your astronauts produce 15% extra labor, but of the type you have the least cumulative production of.
18
5%
19
5%
20
Solar Flare
10%
10%
10%
10%
Last updated