# Manager

**Direct the ISA’s most precious resource: Astronauts.**

Managers feed, house, and train all types of personnel — from construction workers to research scientists. This demanding Specialty requires complex management skills, but makes you an indispensable part of the settlement’s activities.

***

**Relevant Item Types:**

1. All Astronauts

**Strategic Resource Production:**

1. Engineer Labor
2. Science Labor
3. Social Labor
4. Logistics Labor

Production requirements for this Specialty are the TOTAL Labor production (i.e. Engineer + Science + Social + Logistics)

**Appeals to:** Advanced players that want to stack labor, which will be in demand for more complex equipment.

***

### Progression Requirements <a href="#progression-requirements" id="progression-requirements"></a>

| **RANK** | **EFFICIENCY**        | **ENGINEER + SCIENCE + SOCIAL + LOGISTICS** |
| -------- | --------------------- | ------------------------------------------- |
| 1        | 50% for 1 day         | 20                                          |
| 2        | 60% for 2 extra days  | 80                                          |
| 3        | 65% for 3 extra days  | 200                                         |
| 4        | 70% for 4 extra days  | 400                                         |
| 5        | 75% for 5 extra days  | 800                                         |
| 6        | 80% for 6 extra days  | 1,600                                       |
| 7        | 85% for 7 extra days  | 2,800                                       |
| 8        | 86% for 8 extra days  | 4,400                                       |
| 9        | 87% for 9 extra days  | 7,200                                       |
| 10       | 88% for 10 extra days | 11,600                                      |
| 11       | 89% for 11 extra days | 18,400                                      |
| 12       | 90% for 12 extra days | 28,000                                      |
| 13       | 91% for 13 extra days | 44,000                                      |
| 14       | 92% for 14 extra days | 64,000                                      |
| 15       | 93% for 15 extra days | 96,000                                      |
| 16       | 94% for 16 extra days | 140,000                                     |
| 17       | 95% for 17 extra days | 204,000                                     |
| 18       | 96% for 18 extra days | 296,000                                     |
| 19       | 97% for 19 extra days | 440,000                                     |
| 20       | 98% for 20 extra days | 600,000                                     |

### Progression Rewards <a href="#progression-rewards" id="progression-rewards"></a>

**Cumulative Production Increase Reward**

ENGINEER LABOR outputs are % higher for Engineer, Civil Engineer & Geologist.

SCIENCE LABOR outputs are % higher for Scientist, Botanist, Doctor & Geologist.

SOCIAL LABOR outputs are % higher for ALL Astronauts.

LOGISTICS LABOR outputs are % higher for Botanist, Civil Engineer, Geologist & Supply Chain Manager.

**Cumulative Input Reduction Reward**

FOOD, OXYGEN, WATER & WELLBEING inputs are % lower for ALL Astronauts.

**Cumulative Resistance Increase Reward**

ALL Astronauts have % increase in resistance.

**Cumulative Repair Reduction Reward**

ALL Astronauts have % reduction in repair and reactivation cost.

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>RANK</strong></td><td><strong>NFT REWARD</strong></td><td><strong>CUMULATIVE PRODUCTION INCREASE</strong></td><td><strong>CUMULATIVE CONSUMPTION REDUCTION</strong></td><td><strong>CUMULATIVE RESISTANCE INCREASE</strong></td><td><strong>CUMULATIVE REPAIR COST REDUCTION</strong></td><td><strong>SPECIALS</strong></td></tr><tr><td>1</td><td>Standard</td><td>1%</td><td> </td><td> </td><td> </td><td> </td></tr><tr><td>2</td><td> </td><td> </td><td>1%</td><td> </td><td> </td><td> </td></tr><tr><td>3</td><td> </td><td> </td><td> </td><td>1%</td><td> </td><td> </td></tr><tr><td>4</td><td> </td><td> </td><td> </td><td> </td><td>1%</td><td> </td></tr><tr><td>5</td><td>Shadow</td><td>2%</td><td> </td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td> </td><td> </td><td>2%</td><td> </td><td> </td><td> </td></tr><tr><td>7</td><td> </td><td> </td><td> </td><td>2%</td><td> </td><td> </td></tr><tr><td>8</td><td> </td><td> </td><td> </td><td> </td><td>2%</td><td> </td></tr><tr><td>9</td><td>Steel</td><td>3%</td><td> </td><td> </td><td> </td><td>Your astronauts produce 5% extra labor, but of the type you have the least cumulative production of.</td></tr><tr><td>10</td><td> </td><td> </td><td>3%</td><td> </td><td> </td><td> </td></tr><tr><td>11</td><td> </td><td> </td><td> </td><td>3%</td><td> </td><td> </td></tr><tr><td>12</td><td> </td><td> </td><td> </td><td> </td><td>3%</td><td> </td></tr><tr><td>13</td><td>Gold</td><td>4%</td><td> </td><td> </td><td> </td><td>Your astronauts produce 10% extra labor, but of the type you have the least cumulative production of.</td></tr><tr><td>14</td><td> </td><td> </td><td>4%</td><td> </td><td> </td><td> </td></tr><tr><td>15</td><td> </td><td> </td><td> </td><td>4%</td><td> </td><td> </td></tr><tr><td>16</td><td> </td><td> </td><td> </td><td> </td><td>4%</td><td> </td></tr><tr><td>17</td><td>Dark Matter</td><td>5%</td><td>5%</td><td> </td><td> </td><td>Your astronauts produce 15% extra labor, but of the type you have the least cumulative production of.</td></tr><tr><td>18</td><td> </td><td> </td><td> </td><td>5%</td><td> </td><td> </td></tr><tr><td>19</td><td> </td><td> </td><td> </td><td> </td><td>5%</td><td> </td></tr><tr><td>20</td><td>Solar Flare</td><td>10%</td><td>10%</td><td>10%</td><td>10%</td><td> </td></tr></tbody></table>


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